I was reading an article on the making of Ghostbusters the game for the Commodore 64. I used to play a port on the Apple IIe. What struck me is I am distantly attached to the game through a one Dan Kitchen who was the CEO of the company I worked for doing the Casper: The Interactive Adventure kids game. He was part of a team which did the Ghostbusters intro sequences.

Ghostbusters was fun, even on the limited hardware it was running on. We need game developers to reach back and remember what fun is without having all the glitz of modern hardware. Nintendo does that well and Sony has a few games which are just pure fun but relies too much on glitzy graphics.

I can imagine simple games of the past coming back on the OLPC with the added element of the mesh network. We have a couple of game jams coming up and it will be interesting to see what they come up with. The XO definitely bring old school type games back in vogue with its limited graphics capabilities.

Why games on the XO? Because that is what gets children involved and learning. You don’t think you played hopscotch, jacks, hide and seek, candyland, snakes n ladders, and monopoly* just so you were out of your parents hair, did you? They all teach different skills which stick better when you are just having fun. Life isn’t all fun and games but when you are a kid it is a big part.

* These were selections from my own cultural upbringing. Other cultures will have a different set of games they played.

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