My article is up on Red Hat Magazine. It is the first part in a series on porting a PyGTK application, in this case a game, to the OLPC Sugar environment. This article goes into how the game actually works. The next release in the series, which is being scoured by the editors now, will detail how to quickly make Block Party play nice in Sugar. Future articles will expand on this by cleaning up the source code into classes, porting the gdk drawing layer to cairo, adding multiplayer functionality and hooking up to Tubes and the XO’s presence service to do networking.

This will also be the basis for my talk/tutorial at GUADEC as there is something to learn for Sugar, GTK+ and Python hackers.

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